We are making dBSea even better
Our oceans are complex three-dimensional environments, and it can be daunting for land-dwellers such as our-selves to grasp a world where going over or under objects is as easy as going around them.
However, sound propagation very much takes place in all three dimensions.
So while dBSea did take into account that sound can pass through sediment and even small islands, sound has not yet moved horizontally around corners. We are incorporating this part of sound propagation into dBSea right now, and I for one, is quite exited about the results!
We are currently working to optimise and validate the upgraded solvers, and are looking forward to bringing them to the market when we are ready.
Thanks for reading!